![]() Once docked, the vessels become a single base where the stock game functionality can work. Link the vessels up to the maximum distance and move the resources via a convenient GUI (a way more convenient than the stock one!).Īlmost any type allows remotely docking the vessels. Zero structure force in exchange to an ability to have some free length. It's still a cable, but now its distance can be changed either via an EVA kerbal, or via a remote control GUI. It's an elastic cable that can stretch at some extent while still forcing the vessel to stay together. Only in KAS you can find advanced models of tow bars that can assist steering. Do you need to tow a vessel? If yes, then you need a tow bar. It allows the vessels to move, while not getting too close or too far to/from each other. It's still the same strut, but the joints are unlocked. Bring some of these things on your Mun base and reinforce the structure! It's basically a simple strut, but kerbals can set it up or remove being EVA. ![]() Even more, this mod has active parts that can work as winches! Why linking? Well, how about transferring resources without docking? Or maybe two vessels need to stay together while not docked. Now they can link different vessels together. This mod is another extension to the EVA duty of the kerbonauts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |